Combined Fire
The unit may choose to use this rule instead of Massed Fire. When this unit makes a Shoot Action, each model may choose to forgo making its own Aim Check and instead add +1 to another model in the unit's Aim Attribute or -1 to another model in the unit's Piercing value for that single Shoot Action.
Disciplined
This unit may re-roll Mind Checks to hold their nerve for Give'Em Hell Reactions. This unit may re-roll failed Yeller Checks.
Disciple of the Allshard
This unit may choose to count the Guts bonus provided by Adventure Cards played during their Activation as being +1 Action Points instead of the actual bonus printed on the cards. It may never be included in a Force with a TAINTED unit.
Long Shot
This unit ignores long range penalties for Shoot Actions.