Wild West Exodus army builder

Cerulean Clade

This unit has assumed a friendly form, known as its DISGUISE. Until it makes a Combat Action, a unit with a Disguise may never be the Initial Target of an attack. Once this unit has made a Combat ACtion, the Disguise is lost and the unit may be chosen as an Initial Target as normal for the remainder of the game. A Disguise is also lost if an enemy unit moves within 3" of this unit. Provided this unit is at least 10" from an enemy unit, this unit may regain its Disguise during its Activation by spending an action point.

Jury-Rig Automata

The ability costs a Fortune Chip and may be used by this unit once per turn when an AUTOMATA Hands or Support unit is destroyed within 6" of this unit. Inmediately before Taint Checks are made, d5 of the AUTOMATA models from the destroyed unit are returned to the Play Area within 3" of this unit. Any model that cannot be placed does not return and is removed from play. The returned AUTOMATA unit counts as having Activated for the turn and has the Reanimated rule. Juri Rig cannot be used against units that are removed from play due to Yeller Checks.

Xenoshield

The unit may ignore the first point of Piercing from attacks by Ranged Weapons. Weapons with a Piercing of -4 or greater ignore the Xenoshield Special Rule.