Wild West Exodus army builder

Embrace the Hex

For one Action Point this unit may select a target unit (friend or foe) within 8". That targeted unit must make a Mind Check. If the Check is passed nothing happens. If the Check fails, the selected unit is Stunned and gains the Tainted trait.

Spectral Summoning

This unit's Posse may include a unit of Spirit Apparitions for the appropiate points cost and they may be placed in Reserve. These are considered to be in the same posse slot as this unit. Units with the SPIRIT Trait in this Posse may spend a Fortune Point during their Activation to automatically pass a Reserve Check. Any unit that does so must be deployed in base contact with a model with the Spectral Summoning rule.

Compel

For one Action Point this nit may select a target unit (friend or foe) within 8". That targeted unit must make a Mind Check (+2 bonus for each time the unit has been successfully Compelled this Activation). If the Check is passed, nothing happens. If the Check fails, a model in that unit (or the entire unit, if friendly) is Compelled and must inmediatelly make an Action of this unit's choice. This is a Free ACtion witch cannot be Focused or use Fortune. For the duration of this Action,the Compelled models count as friendly to this unit.