Wild West Exodus army builder

Sic'Em!

This unit's Posse may include a unit of K9 AUTOMATA for the appropiate points cost. These are considered to occupy the same posse slot as this unit. For one Action Point this unit may nominate an enemy unit within 18". Any friendly K9 AUTOMATA unit may Focus their Shoot and Strike Actions this turn against that nominated unit, even if they are not within 12" of a friendly Boss. At the end of this unit's Activation, a unit of K9 AUTOMATA within 3" gains the Teamwork rule for that turn.

Trapper

This unit's Force may always include an additional Booby Trap Strategic unit for the appropiate points cost. Furthermore, this unit ignores the Triggered Detonation rule.

Rejuvenate

For one Action point this unit may select a friendly unit in Line of Sight and within 12". The selected unit inmediately regains d5 Fortune Chips up to its starting value.

Repair

Any STRUCTURE, ARTEFACT or friendly MACHINE or CONSTRUCT unit (excluding this unit) within 5" may re-roll failed Grit checks.

Dying Breath

Should this unit be destroyed (but not if otherwise removed from play) it can make a free Combat Action before being removed from the Play Area.

Gambler

When Activated, this unit may discard their action Card and draw a new Action Card from the deck. If it does so the new card is applied inmediately. The unit ignores their Action Limit for this Activation. If the new card is equal to or lower than their original Action Card, then they receive the Stunned Condition (even if they may not usually be Stunned) and their Activation ends.