Wild West Exodus army builder

Override automata

For two Action Points this unit may target an AUTOMATA unit within 5" once per turn. That targeted unit must make a Mind Check. If the Check is passed, nothing happens. If the Check fails, the selected unit is Compelled and must inmediately make and Action of this unit's  choice. The Action counts as a Free Action and cannot be Focused.

Indomitable

Once per turn, when the unit is declared as an Initial target of an attack, the unit can take a Mind check and if passed, may remove all Negative Conditions that are applied to it at that time. If failed, the contions apply as normal.

Unexpected arrival

When this unit is places in the Play Area, the controlling player must first place a model from the unit at least 1" away from any edge of the Play Area, unit, or impassable terrain feature. The model scatters d5" in a random direction. The remaining models in the deploying unit must be places within 3" of that first model. Any model that cannot be places at least 1" from any edge of the Play Area, unit or impassable terrain feature is destroyed (no Grit Check required).

Umber Clade

This unit always held in Reserve and deployed using the Unexpected Arrival Special Rule. If this unit is within 12" and Line of Sight of the Boss of their Posse, the may be places back into Reserves by their Boss as a Move Action during the Boss' Activation.