Wild West Exodus army builder

Close work

This Ranged Weapon may be used as a Melee Weapon in a Strike Action using the model's Fight Attribute rather than using Aim. If used as a Melee Weapon, then for the remainder of the turn the weapon has a Melee range of 2' and when used in a Strike Action it suffers a -3 penalty to the Fight Check.

Brutal

After resolving one or more succesful hits on the target unit with this weapon, resolve a further single automatic hit on the same unit. You may only gain a single additional hit from this weapon in each Action.

Blast

This type of weapon uses the Blast template when determining hits, centred on the Initial Target If the model fails their Aim Check when using this weapon, it is assumed the shot is a dud and has failed to detonate. Should any model be successfully hit by the weapon then any models touched by the template are automatically hit. When used in a Free Shoot Action, a Blast weapon does not use the template and instead causes d5 hits on the target (with a maximum of one hit per model).

Beacon

The weapon acts as a homing device for friendly models in reserve. Should the weapon hit an enemy unit, then any friendly unit held in Reserve gains +1 to their Reserves Checks. A unit successfully using this bonus must deploy as close as possible to the targeted enemy unit.

Attuned

During any Focused Combat Action this unit may give all Attuned weapons it carries a Piercing equal to half the wielding model's Mind Attribute. Example: legendary Walks Looking has a Mind Attribute of 7. She spends an Action point to make her Strike Action Focused,giving her Spirit Blades a Piercing of -4 (half of her Mind attribute).

Ammo Clip

Each hit from a weapon with this quality may gain one of the following additional qualities for the duration of that hit: Brutal, Disrupt, Shred or Stun.

Rapport

This unit's Force may always include an additional Civilians Strategic unit for the appropiate points cost. Furthermore, once per Activation this unit may automatically pass a single Check as a Critical Success if this unit is within 12" of any unit of Civilians.

Dances with wolves

This unit's Posse may include a unit of Hunting Wolves for the appropiate points cost. These are considered to be part of the Posse and occupy the same slot as this unit. A unit of Hunting Wolves within 6" of this model at the end of this model's Activation gain the Teamwork rule for that turn. For one Action Point this unit may nominate a friendly Hunting Wolf unit within 18". That Unit gains +1 Quick during their Activation Turn.

Totemic

You may deploy up to two Spirit Totem models or one Greater Spirit Totem model per unit with the Totemic Special Rule. These Totem are placed using the Initial Deployment Special Rule.

Tactical brilliance

This unit Gains +1 to Reserve Checks. Once per turn the unit, when Activated, may spend two Action Points to look at the top three cards from either their Adventure Deck or ther Action Deck and replace them in any order on the top of that deck.