A model hit by a weapon with this quality immediately becomes affected by the Hazard Condition. If the unit is already affected by a Hazard Condition, the hit becomes Lethal instead.
Hits using a Torrent or Blast weapon with this quality ignore Obscured bonuses to Grit Checks. If an InitialTarget in a building is hit by this weapon, every model occupying the same level of that building are automatically hit as well.
When a model with this weapon successfully hits an enemy model, the enemy
model is moved d5" towards this model (remembering the Path of Least Resistance of course). Models in the target unit cannot be Embarked, dragged out of the Play Area or into Impassable terrain. A failed Grit check from an
attack using this weapon also causes the target unit to gain the Disordered Condition.
Any MACHINEor CONSTRUCT model hit by this weapon gains the Stunned and Disordered Condition, even though it might not normally be able to do so. If the unit is already Stunned and/or Disordered, the hit gains the Lethal quality instead.
When an enemy model in a unit is hit by this weapon in an Action, the enemy
model scatters d5" in a random direction (remembering the Path of Least Resistance of course).The unit gains the Disordered Condition if the model scatters out of Unit Coherency. Models in the unit cannot be placed out of the
Play Area, into Impassable terrain or within a building or model with capacity. Models within a building or within a model with capacity cannot
be Displaced.
If the Initial Target fails a Grit Check by a hit from this weapon, in addition to being Wounded, the unit gains the Disordered Condition. SPIRIT or STRUCTURE models are unaffected by Disorder. If the unit is already Disordered, the hit gains the lethal quality instead.
When an S, M or L target is hit by an Action made with this weapon, the
hit becomes Lethal. If the hit is already Lethal it becomes Brutal as well. MACHINE, SPIRIT or STRUCTURE models are unaffected by Decapitate and so the benefit is not conferred.
A model using this weapon suffers a -2 penalty to any Aim or Fight Check. If this weapon has the Indirect quality, it cannot spend +1 Action Point to ignore the Indirect quality.