Wild West Exodus army builder

Smokescreen

This weapon maybe targeted at the ground instead of at an enemy unit. Should the weapon successfully hit place a Blast template at the point targeted. The template remains in place until the end of the turn. While in play, the template is considered AreaTerrain and any model touching the template receives the Shrouded Common Rule and suffers from the Disordered Condition. Furthermore, the template counts as an XL sized piece of Area Terrain providing an Obscured bonus as normal.

Shred

Attacks using this weapon ignore the Obscured modifiers to Grit or Aim conferred from the first piece of terrain in its path. Should there be further terrain pieces which can confer Obscured bonuses, then these are applied as normal.

Revolver Fan

Once per Activation, the unit may spend an Action Point and double its Rate of Attack with this weapon in a Shoot Action. During that Shoot Action the model receives a -2 penalty to their Aim Attribute. When using the Revolver Fan quality, the weapon cannot score a·Critical Success.

Refined

Actions made with this weapon score a Critical Success on a natural roll of a 9 or a 10.

Portal Weapon

Theweapon may be used as normal for its type. It is assumed that the Portals it emits are very small and designed to cause vortex damage to a target rather than create a fully functioning Portal. Alternatively, the weapon may be used to make a Manipulate Portal Action.

Parry

The weapon or shield is designed for deflecting enemy attacks. A model with this weapon or shield forces a single successful hit per Strike Action to be re-rolled. Models with the VEHICLE Trait or the Reanimated Common Rule may not Parry.

Overcharged

A weapon with this quality gains the Disrupt and Hazardous qualities for the duration of that Action. If the weapon already has both of those qualities it gains the Lethal quality as well.

Linked

Combat Actions uslng this weapon may re-roll failed Aim or Fight Checks.

Lethal

Successful Grit Checks must be rerolled against hits from this weapon.

Indirect

A weapon with this quality does not require Line of Sight to its target and ignores Obscured penalties. Make an Aim Check as normal. If the Check fails, the shot is assumed to go wide and not cause any effect on the game. If the Check is passed, place the centre of the Blast template over the intended target and then the template scatters d5+1 inches in a random direction. Any models touched by the template are automatically hit. Use the centre of the template for determining direction for calculating Obscured bonuses to Grit Checks.