Wild West Exodus army builder

Spica Cohort

WWE - Spica cohort - Order
COST 40
UNIT: This unit consists of 3 - 10 models. The minimum unit is 3 which costs 40 points, you may add up to 7 further models for 40 points each.
Quick 6
Mind 5
Aim 5
Grit 5
Fight 5
Limit 2

Common rules

List of weapons in profile

Ranged
Blaster Pistol
Revolver Fan, Close work
Stun
RNG 10
PRC -1
ROF 1
Melee
Blade
Parry
RNG 1
PRC -1
ROF 1
Ranged
Relic Rifle
Hazardous
RNG 18
PRC -2
ROF 1

Special rules

  • This unit may choose to count the Guts bonus provided by Adventure Cards played during their Activation as being +1 Action Points instead of the actual bonus printed on the cards. It may never be included in a Force with a TAINTED unit.
  • This unit ignores the Disorder effects of the Smokescreen weapon quality.
  • This unit may re-roll Mind Checks to hold their nerve for Give'Em Hell Reactions. This unit may re-roll failed Yeller Checks.
  • When this unit makes a Shoot Action, you must choose a single model to make the Shoot Action with. Unless armed with a differente ranged weapon, every other model in the unit in range of the Initial Target does not make their own Aim Check and must instead add their weapon's RoA to that first model's RoA for that Shoot Action. Each model's RoA is still reduced to 1 for Give Em Hell Reactions with the exception of that first model. Initial Targets using The Quick and the Dead against Shoot Actions using Massed Fire reduces the RoA from the Action by value of The Quick and the Dead's succesful Quick check rather than the usual rule effect.
  • When this unit makes a Strike Action, choose a model to make the Strike Action with. Every othe rmodel in the unit with the same weapon in range of the Initial Target forgoes making its own Fight Check and instead adds their weapon's RoA to that first model's RoA for that single Strike Action.
  • The unit may choose to use this rule instead of Massed Fire. When this unit makes a Shoot Action, each model may choose to forgo making its own Aim Check and instead add +1 to another model in the unit's Aim Attribute or -1 to another model in the unit's Piercing value for that single Shoot Action.