Wild West Exodus army builder

Morgan Earp

WWE - Morgan Earp Legendary - Lawmen
COST 195
UNIT: This unit consists of 1 model. This unit is UNIQUE and can only be included once in the Force.
Quick 5
Mind 6
Aim 6
Grit 7
Fight 6
Limit 4

Common rules

  • Tough

    This unit does not count as being Wounded by a failed Grit Check and instead receives the Stunned Condition (even if not normally able to be Stunned or if the hit would cause them to become Stunned anyway). If the unit is already Stunned, it is Wounded as normal.

  • Largesse

    This unit may allow a unit from their Posse to spend Fortune Chips from this unit as though they were their own.

  • Unstoppable

    This model may make Ram Actions even though it does not have the VEHICLE Trait. Furthermore, the unit ignores the Heavy quality for any weapons it carries.

  • Durable The unit may ignore the first point of Piercing from an attack. However, if the hit is caused by a weapon with a Piercing of -4 or greater then Durable has no effect.
  • Target priority

    This unit may only be targeted by a Shoot Action if they are the closest enemy unit in Line of Sight or if they are within 12” and Line of Sight.

List of weapons in profile

Ranged
Electro Net Launcher
Drag, Tangle, Torrent
Disrupt
RNG -
PRC -1
ROF 1
Melee
Hammerhand
Stun, Brutal
Displace
RNG -
PRC -1
ROF 1
Ranged
Liberty Gatling Gun
Special, Brutal, Linked
Shred
RNG 15
PRC -2
ROF 3

Special rules

  • This unit gains +1 Grit while within 6" of a friendly Marshall or Sheriff unit (not including themselves). This unit may use the Mind Attribute of any friendly Marshal unit within Line of Sight of this unit for Yeller checks.
  • When Engaged with a Stunned or Disordered enemy model, this unit gains the Lethal weapon quality on all Melee Weapons.

  • When this model is destroyed, before removing it from the Play Area, all models within 1", friend or foe, suffer a Piercing -1 hit with the Hazardous special rule.
  • This unit may replace its BOSS Trait for a FACE Trait for. if no longer counts a Boss unit and loses the Largesse Rule. It may no longer take its own Posse but may be included in a Posse as normal.
  • At the start of this unit's Activation, this unit may spend an Action Point and inmediately place a Hazard and Stun Condition on a unit within 10".

  • For two Action Points this unit may target an AUTOMATA unit within 5" once per turn. That targeted unit must make a Mind Check. If the Check is passed, nothing happens. If the Check fails, the selected unit is Compelled and must inmediately make and Action of this unit's  choice. The Action counts as a Free Action and cannot be Focused.