Common rules
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Tough
This unit does not count as being Wounded by a failed Grit Check and instead receives the Stunned Condition (even if not normally able to be Stunned or if the hit would cause them to become Stunned anyway). If the unit is already Stunned, it is Wounded as normal.
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Largesse
This unit may allow a unit from their Posse to spend Fortune Chips from this unit as though they were their own.
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Durable The unit may ignore the first point of Piercing from an attack. However, if the hit is caused by a weapon with a Piercing of -4 or greater then Durable has no effect.
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Prodigious
This unit gains +3 (or +3” where applicable) for Focused Actions rather than the usual +2.
List of weapons in profile
Special rules
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This unit may replace its BOSS Trait for a FACE Trait for. if no longer counts a Boss unit and loses the Largesse Rule. It may no longer take its own Posse but may be included in a Posse as normal.
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The unit may make a single Walk Action each Activation for no Action Point cost provided the Move is in a straight line towards a model within 10" with the CONSTRUCT or MACHINE traits.
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At the start of this unit's Activation, this unit may spend an Action Point and inmediately place a Hazard and Stun Condition on a unit within 10".
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Any friendly unit (excluding this unit) within 6" may re-roll single dice roll in their Activation.
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The unit may re-roll failed Grit checks.
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A unit with the VEHICLE trait may fire all the weapons they are equipped with in the same Shoot Action. They may target different unit with different weapons if they have them. Furthermore, during its Activation, this Unit may spend an Action point and remain stationary to ignore the Special Quality on one of its ranged weapons for the reaminder of the Activation.