Wild West Exodus army builder

Willa Shaw (Mounted)

WWE - Willa Shaw (Mounted) - Union
COST 180
UNIT: This unit consists of 1 model. This unit is UNIQUE and can only be included once in the Force.
Quick 8
Mind 6
Aim 6
Grit 7
Fight 6
Limit 3

Common rules

  • Mettle

    This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.

  • The Quick and the Dead

    Once per turn, unless Hunkered, this unit may declare they will use this rule against an enemy model’s Combat Action that declares them as the Initial Target (but before dice are rolled). This unit must make a Quick Check. Should they pass the Quick Check, all hits from that model’s Action against this unit are ignored and this unit becomes Hunkered. If this unit fails the Quick Check, then they are hit as normal. You may not use this rule against hits using Blast or Torrent templates.

  • Largesse

    This unit may allow a unit from their Posse to spend Fortune Chips from this unit as though they were their own.

  • Moving target

    Provided this unit has made a Move Action of at least 7” this turn, successful Aim Checks against this unit must be re-rolled.

  • Sure foot

    The unit ignores the penalty for Uneven Ground and may re-roll Quick based checks.

List of weapons in profile

Melee
Basic Melee Weapon
RNG -
PRC 0
ROF 1
Ranged
Liberty Gatling Guns
Special, Brutal, Linked
Shred
RNG 15
PRC -2
ROF 4
Ranged
Atomic Pistols
Lethal, Close work
Blast
RNG 10
PRC -2
ROF 2

Special rules

  • Backstab Reactions against this unit suffer a -4 penalty.
  • When Activated, this unit may discard their action Card and draw a new Action Card from the deck. If it does so the new card is applied inmediately. The unit ignores their Action Limit for this Activation. If the new card is equal to or lower than their original Action Card, then they receive the Stunned Condition (even if they may not usually be Stunned) and their Activation ends.
  • This unit may replace its BOSS Trait for a FACE Trait for. It no longer counts as a Boss unit and loses the Largesse Rule. It may no longer take its own Posse but may be included in a Posse as normal.
  • This unit can Focus Move Actions for no additional cost.
  • As long as this unit is within 3" of two or more friendly non-Disordered Hands models, this unit and the Hands models gain +1 Grit. This unit may Go On Lookout for a cost of one Action Point, regardless of how many Combat ACtions it has made that turn.
  • This unit may not perform Ger in Move Actions or Portal Move Actions. It can never be Hunkered, In Cover or make Climb checks.