
COST 170
This unit consists of 1 model. This unit is UNIQUE and can only be included once in the Force.
UNIT:
TRAITS:
Mounted, Male, Human, Mercenary, Confederate, Iron horse, Machine, Quantrill's Raiders, Tainted
Quick 8
Mind 6
Aim 7
Grit 7
Fight 6
Limit 3
Common rules
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Mettle
This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.
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Moving target
Provided this unit has made a Move Action of at least 7” this turn, successful Aim Checks against this unit must be re-rolled.
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Largesse
This unit may allow a unit from their Posse to spend Fortune Chips from this unit as though they were their own.
List of weapons in profile
Ranged
Gatling Guns
Special, Brutal, Linked
RNG
15
PRC
-2
ROF
4
Melee
Bionic arms
Brutal
RNG
-
PRC
-1
ROF
2
Ranged
Hyper-V Pistol
Revolver Fan, Close work, Shred
Lethal
RNG
10
PRC
-4
ROF
1
Special rules
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Once per activation if this unit successfully hits with a Shoot Action, it may make a second Shoot Action at the same or a differente target unit for one Action Point rather than the usuarl two for a repeated Action. This second Shoot Action may not be made with weapons with the Heavy or Complex qualities.
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This unit may target different units with each die from their weapons Rate of Attack in a Shoot Action rather than having to resolve them against a single target unit. The unit does not need to spend an Action Point to use the Revolver Fan quality.
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When Activated, this unit may discard their action Card and draw a new Action Card from the deck. If it does so the new card is applied inmediately. The unit ignores their Action Limit for this Activation. If the new card is equal to or lower than their original Action Card, then they receive the Stunned Condition (even if they may not usually be Stunned) and their Activation ends.
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Should this unit be destroyed (but not if otherwise removed from play) it can make a free Combat Action before being removed from the Play Area.
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This unit can Focus Move Actions for no additional cost.
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This unit may not perform Ger in Move Actions or Portal Move Actions. It can never be Hunkered, In Cover or make Climb checks.