Common rules
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Mettle
This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.
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Unstoppable
This model may make Ram Actions even though it does not have the VEHICLE Trait. Furthermore, the unit ignores the Heavy quality for any weapons it carries.
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Durable The unit may ignore the first point of Piercing from an attack. However, if the hit is caused by a weapon with a Piercing of -4 or greater then Durable has no effect.
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Sure foot
The unit ignores the penalty for Uneven Ground and may re-roll Quick based checks.
List of weapons in profile
Special rules
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While this unit is Engaged, each successful hit caused by this unit on an enemy unit they are Engaged with, causes a further automatic hit on that unit. Automatic hits like these (and from qualities like Brutal) cannot generate further hits from the Death-Dealer rule.
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For each Critical Success this model rolls during a Fight Check this model may make a Free Strike Action. This Free Strike Action is still subject to Frenzy.
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Once per turn, when the unit is declared as an Initial target of an attack, the unit can take a Mind check and if passed, may remove all Negative Conditions that are applied to it at that time. If failed, the contions apply as normal.
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This unit can Focus Charge Actions for no additional cost. Free Strike Actions do not benefit from this rule.
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During its Activation, this Unit may spend an Action point and remain stationary to ignore the Special Quality on one of its ranged weapons for the reaminder of the Activation.