Common rules
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Mettle
This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.
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Target priority
This unit may only be targeted by a Shoot Action if they are the closest enemy unit in Line of Sight or if they are within 12” and Line of Sight.
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The Quick and the Dead
Once per turn, unless Hunkered, this unit may declare they will use this rule against an enemy model’s Combat Action that declares them as the Initial Target (but before dice are rolled). This unit must make a Quick Check. Should they pass the Quick Check, all hits from that model’s Action against this unit are ignored and this unit becomes Hunkered. If this unit fails the Quick Check, then they are hit as normal. You may not use this rule against hits using Blast or Torrent templates.
List of weapons in profile
Special rules
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At the end of this unit's Activation, one Stunned or Disordered enemy SPIRIT model within 8" of this model is inmediately removed from the Play Area.
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This unit's Posse may include a unit of Spirit Apparitions for the appropiate points cost and they may be placed in Reserve. These are considered to be in the same posse slot as this unit. Units with the SPIRIT Trait in this Posse may spend a Fortune Point during their Activation to automatically pass a Reserve Check. Any unit that does so must be deployed in base contact with a model with the Spectral Summoning rule.
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The unit may determine the direction of any scatter in any Combat Action they make.