Common rules
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Tough
This unit does not count as being Wounded by a failed Grit Check and instead receives the Stunned Condition (even if not normally able to be Stunned or if the hit would cause them to become Stunned anyway). If the unit is already Stunned, it is Wounded as normal.
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The Quick and the Dead
Once per turn, unless Hunkered, this unit may declare they will use this rule against an enemy model’s Combat Action that declares them as the Initial Target (but before dice are rolled). This unit must make a Quick Check. Should they pass the Quick Check, all hits from that model’s Action against this unit are ignored and this unit becomes Hunkered. If this unit fails the Quick Check, then they are hit as normal. You may not use this rule against hits using Blast or Torrent templates.
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Sure foot
The unit ignores the penalty for Uneven Ground and may re-roll Quick based checks.
List of weapons in profile
Special rules
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This unit may spend an additional Action Point to double the Piercing value of a single Strike Action. Furthermore, unless hit by a weapon with a Piercing of -4 or greater, the unit may ignore the first point of Piercing from an attack. Example: a weapon with a Piercing of -3 is considered -2 agains a unit with this rule.
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At the end of this unit's Activation, one Stunned or Disordered enemy SPIRIT model within 8" of this model is inmediately removed from the Play Area.
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This unit can Focus Charge Actions for no additional cost. Free Strike Actions do not benefit from this rule.