Wild West Exodus army builder

William Quantrill

WWE - William Quantrill - Outlaws - Confederate
COST 185
UNIT: This unit consists of 1 model. This unit is UNIQUE and can only be included once in the Force.
Quick 8
Mind 5
Aim 6
Grit 7
Fight 6
Limit 3

Common rules

  • Mettle

    This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.

  • Largesse

    This unit may allow a unit from their Posse to spend Fortune Chips from this unit as though they were their own.

  • Moving target

    Provided this unit has made a Move Action of at least 7” this turn, successful Aim Checks against this unit must be re-rolled.

  • Durable The unit may ignore the first point of Piercing from an attack. However, if the hit is caused by a weapon with a Piercing of -4 or greater then Durable has no effect.

List of weapons in profile

Melee
Basic Melee Weapon
RNG -
PRC 0
ROF 1
Ranged
Electrocarbines
Stun
RNG 15
PRC -2
ROF 3
Ranged
Juiced Pistols
Revolver Fan, Close work
Overcharged
RNG 10
PRC -2
ROF 2

Special rules

  • This is a Special Combat Action. Once this Action has been made by this unit, any units (excluding this unit) with the CONFEDERATE Traits gain +1 to their Limit Attribute for the duration of this turn while within 8" of this unit. This does not stack with any other Limit bonuses.
  • While this unit is Engaged, each successful hit caused by this unit on an enemy unit they are Engaged with, causes a further automatic hit on that unit. Automatic hits like these (and from qualities like Brutal) cannot generate further hits from the Death-Dealer rule.
  • This unit can Focus Move Actions for no additional cost.
  • Any time this unit destroys an enemy model, it receives an additional Action Point for this Activation. The unit's Action Limit still applies.
  • This unit may not perform Ger in Move Actions or Portal Move Actions. It can never be Hunkered, In Cover or make Climb checks.