Common rules
-
Mettle
This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.
-
Largesse
This unit may allow a unit from their Posse to spend Fortune Chips from this unit as though they were their own.
-
Moving target
Provided this unit has made a Move Action of at least 7” this turn, successful Aim Checks against this unit must be re-rolled.
List of weapons in profile
Ranged
Gladion Lance (Unleashed)
Complex, Refined, Torrent
Fatal
RNG
-
PRC
-3
ROF
1
Melee
Gladion Lance (Melee)
Parry, Refined
Fatal
RNG
1
PRC
-4
ROF
2
Special rules
-
This unit may choose to count the Guts bonus provided by Adventure Cards played during their Activation as being +1 Action Points instead of the actual bonus printed on the cards. It may never be included in a Force with a TAINTED unit.
-
The Stunned and Disordered Conditions do not cause Attribute penalties to be suffered by this unit, though they still count as having the COndition. The Hazard Condition has no effect on this unit and if applied is inmediately removed. Furthermore the unit ignores the first two points of Piercing when taking Grit Checks. Against attacks from weapons using the Blast template or the Attuned quality the unit only ingnores the first point of Piercing when taking Grit Checks.
-
This unit can Focus Charge Actions for no additional cost. Free Strike Actions do not benefit from this rule.
-
The unit may re-roll failed Grit checks.
-
Once during its Activation this unit may spend 1 Action Point to double the Piercing value of a single Strike Action to a maximum of -6.
-
Should this unit be destroyed (but not if otherwise removed from play) it can make a free Combat Action before being removed from the Play Area.