
Common rules
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Elite
The unit may choose to count the Guts bonus provided by Adventure Cards played during their Activation as being +1 Action Point instead of the actual bonus printed on the cards. Units with the ELITE skill automatically pass YELLER checks.
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Deadeyed
Against units of multiple models, this model’s Aim Check may target any one model in the enemy unit within Line of Sight as the Initial Target. The unit may target units with the Target Priority rule, even if they are more than 12” away (subject to range and Line of Sight as normal).
List of weapons in profile
Special rules
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This unit automatically passes any Yeller checks provided there is another friendly GREY unit within 10" of this unit.
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The unit may ignore the first point of Piercing from attacks by Ranged Weapons. Weapons with a Piercing of -4 or greater ignore the Xenoshield Special Rule.
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Any model in this unit may replace their Proton Disruptor and/or their Hyperbolt Launcher for an Artron Lance or Nadeon Shredder for +5 Points per weapon or a Proton Disruptor or a Hyperbolt Launcher for free. If a model with the Watcher Weapon Array has two or more weapons of the same type, they are treated as a single weapon however you add +1 to the ROA for each duplicate weapon. Example: A Locus Beta with a pair of Proton Disruptors uses them with a single weapon profile with a ROA of 3 instead of the usual 2.