
Common rules
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Mettle
This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.
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The Quick and the Dead
Once per turn, unless Hunkered, this unit may declare they will use this rule against an enemy model’s Combat Action that declares them as the Initial Target (but before dice are rolled). This unit must make a Quick Check. Should they pass the Quick Check, all hits from that model’s Action against this unit are ignored and this unit becomes Hunkered. If this unit fails the Quick Check, then they are hit as normal. You may not use this rule against hits using Blast or Torrent templates.
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Largesse
This unit may allow a unit from their Posse to spend Fortune Chips from this unit as though they were their own.
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Target priority
This unit may only be targeted by a Shoot Action if they are the closest enemy unit in Line of Sight or if they are within 12” and Line of Sight.
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Trailfinder
After both sides are deployed, starting with Player B, each player may choose one of their units with the Trailfinder make a Free Walk Action with it. This does not count as the unit’s Activation. Trailfinder selection and movement alternates and continues until all units with Trailfinder have been moved once.
List of weapons in profile
Special rules
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This unit gains +1 Grit while within 6" of a friendly Marshall or Sheriff unit (not including themselves). This unit may use the Mind Attribute of any friendly Marshal unit within Line of Sight of this unit for Yeller checks.
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When Engaged with a Stunned or Disordered enemy model, this unit gains the Lethal weapon quality on all Melee Weapons.
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As long as this unit is within 3" of two or more friendly non-Disordered Hands models, this unit and the Hands models gain +1 Grit. This unit may Go On Lookout for a cost of one Action Point, regardless of how many Combat ACtions it has made that turn.
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This unit's Force may always include an additional Civilians Strategic unit for the appropiate points cost. Furthermore, once per Activation this unit may automatically pass a single Check as a Critical Success if this unit is within 12" of any unit of Civilians.
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Human Initial Targets must re-roll successful Grit checks against Shoot Actions from this model.
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This unit may spend an Action point to gain Line of Sight to an enemy unit that is currently not in Line of Sight. The target unit must still be in range and an otherwise normally eligable target. The target cannot claim any bonus to their Grit from cover.