Wild West Exodus army builder

Ghost Wolf

WWE - Ghost Wolf Legendary - Warrior Nation
COST 220
UNIT: This unit consists of 1 model. This unit is UNIQUE and can only be included once in the Force.
Quick 7
Mind 7
Aim 5
Grit 7
Fight 7
Limit 4

Common rules

  • Mettle

    This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.

  • The Quick and the Dead

    Once per turn, unless Hunkered, this unit may declare they will use this rule against an enemy model’s Combat Action that declares them as the Initial Target (but before dice are rolled). This unit must make a Quick Check. Should they pass the Quick Check, all hits from that model’s Action against this unit are ignored and this unit becomes Hunkered. If this unit fails the Quick Check, then they are hit as normal. You may not use this rule against hits using Blast or Torrent templates.

  • Largesse

    This unit may allow a unit from their Posse to spend Fortune Chips from this unit as though they were their own.

  • Unstoppable

    This model may make Ram Actions even though it does not have the VEHICLE Trait. Furthermore, the unit ignores the Heavy quality for any weapons it carries.

  • Moving target

    Provided this unit has made a Move Action of at least 7” this turn, successful Aim Checks against this unit must be re-rolled.

List of weapons in profile

Melee
Razor Claws
Lethal
RNG 1
PRC -2
ROF 3
Melee
Fanged Maw
Brutal, Tangle, Refined
Fatal
RNG -
PRC -2
ROF 1
Melee
Spirit Blades
Attuned
Fatal
RNG 1
PRC 0
ROF 2

Special rules

  • Any friendly unit (excluding this unit) within 6" may re-roll single dice roll in their Activation.

  • Once per Activation, if this unit wipes out the last model in an enemy unit with a Combat Action this unit gains +1 Fortune chip (even if they do not have a Fortune value).
  • Once per Activation if this unit successfully hits with a Strike Action, it may make a second Strike Action at the same or a different target unit for one Action Point rather than the usual two for a repeated Action.
  • This unit can Focus Charge Actions for no additional cost. Free Strike Actions do not benefit from this rule.
  • This unit ignores the penalty for Uneven Ground and may re-roll Yeller Checks it subject to them. The unit may not he included in Posses with TAINTED or AUTOMATA units