Common rules
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Mettle
This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.
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The Quick and the Dead
Once per turn, unless Hunkered, this unit may declare they will use this rule against an enemy model’s Combat Action that declares them as the Initial Target (but before dice are rolled). This unit must make a Quick Check. Should they pass the Quick Check, all hits from that model’s Action against this unit are ignored and this unit becomes Hunkered. If this unit fails the Quick Check, then they are hit as normal. You may not use this rule against hits using Blast or Torrent templates.
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Target priority
This unit may only be targeted by a Shoot Action if they are the closest enemy unit in Line of Sight or if they are within 12” and Line of Sight.
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Shrouded
Successful Aim Checks against this unit must be re-rolled.
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Teamwork
Should a Face or Boss in this Posse finish Activating within 8” of this unit, you may immediately Activate this unit as though an Triggered Activation UNIT COMMON RULES 46 UNIT COMMON RULES v1.09 has occurred. This counts as this unit’s Activation for the turn. This unit cannot use Teamwork if it has already Activated this turn
List of weapons in profile
Special rules
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When this unit fails a Grit Check, you can pick a friendly model within 3" of this unit to fail their Grit Check instead as they are pulled in front at the last minute, ignorantly sacrificing themselves in the process. Models affected by Meat Shields cannot benefit from the Sawbones Special Rule.
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Whenever a unit with this rule increases an Attribute using the Leeched Ability rule, it may inmediately give that same Attribute increase to a friendly model within 12" with the Gene Link rule. This Attribute replaces the same Attribute on this unit for the remainder of the game. This unit may only have a single Attribute replaced using this rule or the Leeched Ability rule. If another Attribute is later changed using this rule or the Leeched Ability ryle, the previous change is lost.
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Whenever this unit successfully destroys an enemy unit, this unit may select an Attribute from the destroyed unit's card. This selected Attribute replaces the same Attribute on this unit for the remainder of the game. This unit may only have a single Attribute replaced using this rule. If another Attribute is later changed using this rule, the previuous change is lost.
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If this unit wounds an enemy model with a Strike Action, this unit may be placed up to half its Quickness value from its current position. This is considered to be a free move action and is subject to backstab attempts as normal.