Wild West Exodus army builder

Yann "The Wraith" Packer

WWE - Yann "The Wraith" Packer - Outlaws - Mercenaries - Lawmen - Hex
COST 110
UNIT: This unit consists of 1 model. This unit is UNIQUE and can only be included once in the Force.
Quick 5
Mind 5
Aim 6
Grit 6
Fight 5
Limit 3

Common rules

  • Tough

    This unit does not count as being Wounded by a failed Grit Check and instead receives the Stunned Condition (even if not normally able to be Stunned or if the hit would cause them to become Stunned anyway). If the unit is already Stunned, it is Wounded as normal.

  • The Quick and the Dead

    Once per turn, unless Hunkered, this unit may declare they will use this rule against an enemy model’s Combat Action that declares them as the Initial Target (but before dice are rolled). This unit must make a Quick Check. Should they pass the Quick Check, all hits from that model’s Action against this unit are ignored and this unit becomes Hunkered. If this unit fails the Quick Check, then they are hit as normal. You may not use this rule against hits using Blast or Torrent templates.

  • Target priority

    This unit may only be targeted by a Shoot Action if they are the closest enemy unit in Line of Sight or if they are within 12” and Line of Sight.

  • Durable The unit may ignore the first point of Piercing from an attack. However, if the hit is caused by a weapon with a Piercing of -4 or greater then Durable has no effect.

List of weapons in profile

Ranged
Pistols
Revolver Fan, Close work
RNG 10
PRC -1
ROF 2
Melee
Blade
Parry
RNG 1
PRC -1
ROF 1
Ranged
Revolving Shotgun
Ammo Clip, Linked, Torrent
RNG -
PRC -2
ROF 1

Special rules

  • Should this unit be destroyed (but not if otherwise removed from play) it can make a free Combat Action before being removed from the Play Area.
  • Any time this unit destroys an enemy model, it receives an additional Action Point for this Activation. The unit's Action Limit still applies.
  • This unit's Force may always include an additional Booby Trap Strategic unit for the appropiate points cost. Furthermore, this unit ignores the Triggered Detonation rule.
  • Unless using a weapon with the Indirect, Heavy, Blast or Torrent qualities, the unit does not suffer the -4 penalty to Aim for Shooting at an Engaged enemy. Furthermore, this unit does not hit a friendly Engaged unit on a Critical Fail when making a Shoot Action Agains an Engaged enemy unit.
  • While this unit is Engaged, each successful hit caused by this unit on an enemy unit they are Engaged with, causes a further automatic hit on that unit. Automatic hits like these (and from qualities like Brutal) cannot generate further hits from the Death-Dealer rule.
  • When Engaged with a Stunned or Disordered enemy model, this unit gains the Lethal weapon quality on all Melee Weapons.