Wild West Exodus army builder

William Sherman

WWE - William Sherman - Union
COST 110
UNIT: This unit consists of 1 model. This unit is UNIQUE and can only be included once in the Force.
Quick 5
Mind 5
Aim 5
Grit 5
Fight 5
Limit 3

Common rules

  • Mettle

    This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.

  • The Quick and the Dead

    Once per turn, unless Hunkered, this unit may declare they will use this rule against an enemy model’s Combat Action that declares them as the Initial Target (but before dice are rolled). This unit must make a Quick Check. Should they pass the Quick Check, all hits from that model’s Action against this unit are ignored and this unit becomes Hunkered. If this unit fails the Quick Check, then they are hit as normal. You may not use this rule against hits using Blast or Torrent templates.

  • Target priority

    This unit may only be targeted by a Shoot Action if they are the closest enemy unit in Line of Sight or if they are within 12” and Line of Sight.

  • Elite

    The unit may choose to count the Guts bonus provided by Adventure Cards played during their Activation as being +1 Action Point instead of the actual bonus printed on the cards. Units with the ELITE skill automatically pass YELLER checks.

List of weapons in profile

Melee
Basic Melee Weapon
RNG -
PRC 0
ROF 1
Ranged
Thermite Grenades
Brutal, Indirect, Blast
Hazardous
RNG 6
PRC -4
ROF 1
Ranged
Old Reliable
Ammo Clip, Refined
Blast
RNG 15
PRC -3
ROF 2

Special rules

  • This unit's Posse may include a unit of K9 AUTOMATA for the appropiate points cost. These are considered to occupy the same posse slot as this unit. For one Action Point this unit may nominate an enemy unit within 18". Any friendly K9 AUTOMATA unit may Focus their Shoot and Strike Actions this turn against that nominated unit, even if they are not within 12" of a friendly Boss. At the end of this unit's Activation, a unit of K9 AUTOMATA within 3" gains the Teamwork rule for that turn.
  • This unit ignores the Disorder effects of the Smokescreen weapon quality.