
Common rules
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Elite
The unit may choose to count the Guts bonus provided by Adventure Cards played during their Activation as being +1 Action Point instead of the actual bonus printed on the cards. Units with the ELITE skill automatically pass YELLER checks.
List of weapons in profile
Special rules
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This unit adds +1 to Reserve Checks made for this Unit while it is held in Reserve.
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The unit may ignore the first point of Piercing from attacks by Ranged Weapons. Weapons with a Piercing of -4 or greater ignore the Xenoshield Special Rule.
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Any model in this unit may replace their Proton Disruptor and/or their Hyperbolt Launcher for an Artron Lance or Nadeon Shredder for +5 Points per weapon or a Proton Disruptor or a Hyperbolt Launcher for free. If a model with the Watcher Weapon Array has two or more weapons of the same type, they are treated as a single weapon however you add +1 to the ROA for each duplicate weapon. Example: A Locus Beta with a pair of Proton Disruptors uses them with a single weapon profile with a ROA of 3 instead of the usual 2.