Common rules
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Skirmishers
The unit has a Unit Coherency of 4”.
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Elite
The unit may choose to count the Guts bonus provided by Adventure Cards played during their Activation as being +1 Action Point instead of the actual bonus printed on the cards. Units with the ELITE skill automatically pass YELLER checks.
List of weapons in profile
Melee
Basic Melee Weapon
RNG
-
PRC
0
ROF
1
Ranged
Disruptor Blasters
Close work
Displace
RNG
10
PRC
-2
ROF
2
Special rules
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This unit adds +1 to Reserve Checks made for this Unit while it is held in Reserve.
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The unit may ignore the first point of Piercing from attacks by Ranged Weapons. Weapons with a Piercing of -4 or greater ignore the Xenoshield Special Rule.