Common rules
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Mettle
This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.
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The Quick and the Dead
Once per turn, unless Hunkered, this unit may declare they will use this rule against an enemy model’s Combat Action that declares them as the Initial Target (but before dice are rolled). This unit must make a Quick Check. Should they pass the Quick Check, all hits from that model’s Action against this unit are ignored and this unit becomes Hunkered. If this unit fails the Quick Check, then they are hit as normal. You may not use this rule against hits using Blast or Torrent templates.
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Largesse
This unit may allow a unit from their Posse to spend Fortune Chips from this unit as though they were their own.
List of weapons in profile
Special rules
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This unit adds +1 to Reserve Checks made for this Unit while it is held in Reserve.
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The unit may ignore the first point of Piercing from attacks by Ranged Weapons. Weapons with a Piercing of -4 or greater ignore the Xenoshield Special Rule.
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Any friendly units (excluding this unit) within 10" may automatically pass any Yeller checks.
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Once per turn on their Activation, this Unit may spend an Action Point to look at the top card from either their Adventure Deck or their Action Deck. They may discard the card or return it to the top of the deck.
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This unit may make a Sky-Leap Special Move Action. Unit making a Sky-Leap may be placed up to 9" from its position at the start of the Action. Ignore any terrain restrictions on the movement but the unit must not end ther Sky-Leap in impassable terrain or Engaged in combat. You cannot Focus a Sky-Leap Action.
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Any model in this unit may replace their Proton Disruptor and/or their Hyperbolt Launcher for an Artron Lance or Nadeon Shredder for +5 Points per weapon or a Proton Disruptor or a Hyperbolt Launcher for free. If a model with the Watcher Weapon Array has two or more weapons of the same type, they are treated as a single weapon however you add +1 to the ROA for each duplicate weapon. Example: A Locus Beta with a pair of Proton Disruptors uses them with a single weapon profile with a ROA of 3 instead of the usual 2.