Wild West Exodus army builder

Viktor Beitel

WWE - Viktor Beitel - Outlaws - Mercenary - Confederate - Hex
COST 170
UNIT: This unit consists of 1 model. This unit is UNIQUE and can only be included once in the Force.
Quick 6
Mind 7
Aim 5
Grit 7
Fight 6
Limit 3

Common rules

  • Tough

    This unit does not count as being Wounded by a failed Grit Check and instead receives the Stunned Condition (even if not normally able to be Stunned or if the hit would cause them to become Stunned anyway). If the unit is already Stunned, it is Wounded as normal.

  • Largesse

    This unit may allow a unit from their Posse to spend Fortune Chips from this unit as though they were their own.

  • Durable The unit may ignore the first point of Piercing from an attack. However, if the hit is caused by a weapon with a Piercing of -4 or greater then Durable has no effect.
  • Unstoppable

    This model may make Ram Actions even though it does not have the VEHICLE Trait. Furthermore, the unit ignores the Heavy quality for any weapons it carries.

List of weapons in profile

Melee
Meat Cleaver
Brutal
RNG -
PRC -2
ROF 2
Ranged
Hell Mask
Brutal, Torrent, Engulf
RNG -
PRC -2
ROF 1

Special rules

  • This ability costs a Fortune Chip and may be used by this unit once per turn when a MUTATION Face, Hands or Support unit within 6" is destroyed. Before Taint Checks are made, d5 of the models from the destroyed unit are returned to the Play Area within 3" of this unit. Any model that cannot be placed is removed from play. The new unit counts as having Activated for the turn and has the Reanimated rule. This cannot be used against Boss or Legendary units, or those that are removed from play due to Yeller Checks.
  • This unit ignores the Disorder effects of the Smokescreen weapon quality.
  • Should this unit be destroyed (but not if otherwise removed from play) it can make a free Combat Action before being removed from the Play Area.
  • This unit may replace its BOSS Trait for a FACE Trait for. It no longer counts as a Boss unit and loses the Largesse Rule. It may no longer take its own Posse but may be included in a Posse as normal.
  • This unit's Force may always include an additional Civilians Strategic unit for the appropiate points cost. Furthermore, once per Activation this unit may automatically pass a single Check as a Critical Success if this unit is within 12" of any unit of Civilians.

  • Once per turn, when the unit is declared as an Initial target of an attack, the unit can take a Mind check and if passed, may remove all Negative Conditions that are applied to it at that time. If failed, the contions apply as normal.