Common rules
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Skirmishers
The unit has a Unit Coherency of 4”.
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Sure foot
The unit ignores the penalty for Uneven Ground and may re-roll Quick based checks.
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Moving target
Provided this unit has made a Move Action of at least 7” this turn, successful Aim Checks against this unit must be re-rolled.
List of weapons in profile
Melee
Basic Melee Weapon
RNG
-
PRC
0
ROF
1
Ranged
Gatling Guns
Special, Brutal, Linked
RNG
15
PRC
-2
ROF
4
Special rules
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This unit may re-roll Mind Checks to hold their nerve for Give'Em Hell Reactions. This unit may re-roll failed Yeller Checks.
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This unit may not perform Ger in Move Actions or Portal Move Actions. It can never be Hunkered, In Cover or make Climb checks.
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Each model in this unit may replace their Gatling Guns with one of the following weapons at the indicated individual points cost:
Flametrowers (+5pts): Hazardous, Torrent, Engulf - [- -2 2]
Grenade Launchers (+5pts): Blast, Indirect, Heavy +Shred [12 -2 2]
Electrocarbines (Free): +Stun - [15 -2 3]