Wild West Exodus army builder

Union Armoured Guards

WWE - Union Armoured Guards - Union
COST 35
UNIT: This unit consists of 3 - 10 models. The minimum unit is 3 which costs 35 points, you may add up to 7 further models for 35 points each.
Quick 5
Mind 4
Aim 5
Grit 5
Fight 5
Limit 2

Common rules

  • Durable The unit may ignore the first point of Piercing from an attack. However, if the hit is caused by a weapon with a Piercing of -4 or greater then Durable has no effect.

List of weapons in profile

Melee
Blade
Parry
RNG 1
PRC -1
ROF 1
Ranged
Chace pistol
Revolver Fan, Close work, Refined
RNG 10
PRC -1
ROF 1

Special rules

  • A model in the unit may replace a Ranged or Melee Weapon with a weapon from the Special Issue section of their Faction Armoury at the indicated points cost. If the unit is at maximun unit size, a second model may then replace a Ranged or Melee Weapon with a weapon from the Special Issue section of their Faction Armoury at the indicated points cost.
  • Models in this unit gains +1 Grit while in base contact with another friendly model with this rule. Models with the Mounted trait may not benefit from this rule.
  • This unit may re-roll Mind Checks to hold their nerve for Give'Em Hell Reactions. This unit may re-roll failed Yeller Checks.
  • The unit may choose to use this rule instead of Massed Fire. When this unit makes a Shoot Action, each model may choose to forgo making its own Aim Check and instead add +1 to another model in the unit's Aim Attribute or -1 to another model in the unit's Piercing value for that single Shoot Action.
  • When this unit makes a Shoot Action, you must choose a single model to make the Shoot Action with. Unless armed with a differente ranged weapon, every other model in the unit in range of the Initial Target does not make their own Aim Check and must instead add their weapon's RoA to that first model's RoA for that Shoot Action. Each model's RoA is still reduced to 1 for Give Em Hell Reactions with the exception of that first model. Initial Targets using The Quick and the Dead against Shoot Actions using Massed Fire reduces the RoA from the Action by value of The Quick and the Dead's succesful Quick check rather than the usual rule effect.
  • When this unit makes a Strike Action, choose a model to make the Strike Action with. Every othe rmodel in the unit with the same weapon in range of the Initial Target forgoes making its own Fight Check and instead adds their weapon's RoA to that first model's RoA for that single Strike Action.