Common rules
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Tough
This unit does not count as being Wounded by a failed Grit Check and instead receives the Stunned Condition (even if not normally able to be Stunned or if the hit would cause them to become Stunned anyway). If the unit is already Stunned, it is Wounded as normal.
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Tasked
All models in the unit must target the same enemy unit in an Action. If the target is destroyed the remaining models lose their Action. This unit can only make Focused Actions if within 12” of a friendly unit with the BOSS Trait.
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Target priority
This unit may only be targeted by a Shoot Action if they are the closest enemy unit in Line of Sight or if they are within 12” and Line of Sight.
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Unstoppable
This model may make Ram Actions even though it does not have the VEHICLE Trait. Furthermore, the unit ignores the Heavy quality for any weapons it carries.
List of weapons in profile
Special rules
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This unit may spend an additional Action Point to double the Piercing value of a single Strike Action. Furthermore, unless hit by a weapon with a Piercing of -4 or greater, the unit may ignore the first point of Piercing from an attack. Example: a weapon with a Piercing of -3 is considered -2 agains a unit with this rule.
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Should this unit use a weapon with the Suicide quality, it automatically passes any Aim Checks agains its Initial Target. This unit may use its Boss' Mind Attribute for any Mind Checks to resist opposing unit's attempts to Compel them (such as Dark Council or Compel).