Wild West Exodus army builder

Schultz Kaufmann

WWE - Schultz Kaufmann - Enlightened
COST 115
UNIT: This unit consists of 1 model. This unit is UNIQUE and can only be included once in the Force.
Quick 6
Mind 6
Aim 5
Grit 5
Fight 5
Limit 3

Common rules

  • Mettle

    This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.

  • The Quick and the Dead

    Once per turn, unless Hunkered, this unit may declare they will use this rule against an enemy model’s Combat Action that declares them as the Initial Target (but before dice are rolled). This unit must make a Quick Check. Should they pass the Quick Check, all hits from that model’s Action against this unit are ignored and this unit becomes Hunkered. If this unit fails the Quick Check, then they are hit as normal. You may not use this rule against hits using Blast or Torrent templates.

  • Target priority

    This unit may only be targeted by a Shoot Action if they are the closest enemy unit in Line of Sight or if they are within 12” and Line of Sight.

  • Teamwork

    Should a Face or Boss in this Posse finish Activating within 8” of this unit, you may immediately Activate this unit as though an Triggered Activation UNIT COMMON RULES 46 UNIT COMMON RULES v1.09 has occurred. This counts as this unit’s Activation for the turn. This unit cannot use Teamwork if it has already Activated this turn

List of weapons in profile

Melee
Mortician's Blade
Parry
Decapitate
RNG -
PRC -2
ROF 1
Ranged
Plasma Six-Shooter
Revolver Fan, Close work
Hazardous
RNG 10
PRC -3
ROF 2

Special rules

  • Whenever a unit with this rule increases an Attribute using the Leeched Ability rule, it may inmediately give that same Attribute increase to a friendly model within 12" with the Gene Link rule. This Attribute replaces the same Attribute on this unit for the remainder of the game. This unit may only have a single Attribute replaced using this rule or the Leeched Ability rule. If another Attribute is later changed using this rule or the Leeched Ability ryle, the previous change is lost.
  • Whenever this unit successfully destroys an enemy unit, this unit may select an Attribute from the destroyed unit's card. This selected Attribute replaces the same Attribute on this unit for the remainder of the game. This unit may only have a single Attribute replaced using this rule. If another Attribute is later changed using this rule, the previuous change is lost.