Wild West Exodus army builder

Rebel Scouts

WWE - Rebel Scouts - Outlaws - Confederates
COST 30
UNIT: This unit consists of 3 - 6 models. The minimum unit is 3 which costs 30 points, you may add up to 3 further models for 30 points each.
Quick 6
Mind 4
Aim 4
Grit 4
Fight 5
Limit 2

Common rules

  • Skirmishers

    The unit has a Unit Coherency of 4”.

  • Shrouded

    Successful Aim Checks against this unit must be re-rolled.

List of weapons in profile

Melee
Tomahawk
Thrown
Decapitate
RNG -
PRC -1
ROF 1
Ranged
Juiced Pistols
Revolver Fan, Close work
Overcharged
RNG 10
PRC -2
ROF 2

Special rules

  • A single model in the unit may replace a Ranged Weapon with a weapon from the Special issue section of their Faction Armoury at the indicated points cost. If it does not have a Ranged Weapon it may replace a Melee weapon.
  • This unit may target different units with each die from their weapons Rate of Attack in a Shoot Action rather than having to resolve them against a single target unit. The unit does not need to spend an Action Point to use the Revolver Fan quality.
  • The unit may choose to use this rule instead of Massed Fire. When this unit makes a Shoot Action, each model may choose to forgo making its own Aim Check and instead add +1 to another model in the unit's Aim Attribute or -1 to another model in the unit's Piercing value for that single Shoot Action.
  • When this unit makes a Shoot Action, you must choose a single model to make the Shoot Action with. Unless armed with a differente ranged weapon, every other model in the unit in range of the Initial Target does not make their own Aim Check and must instead add their weapon's RoA to that first model's RoA for that Shoot Action. Each model's RoA is still reduced to 1 for Give Em Hell Reactions with the exception of that first model. Initial Targets using The Quick and the Dead against Shoot Actions using Massed Fire reduces the RoA from the Action by value of The Quick and the Dead's succesful Quick check rather than the usual rule effect.
  • When this unit makes a Strike Action, choose a model to make the Strike Action with. Every othe rmodel in the unit with the same weapon in range of the Initial Target forgoes making its own Fight Check and instead adds their weapon's RoA to that first model's RoA for that single Strike Action.