Common rules
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Skirmishers
The unit has a Unit Coherency of 4”.
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Trailfinder
After both sides are deployed, starting with Player B, each player may choose one of their units with the Trailfinder make a Free Walk Action with it. This does not count as the unit’s Activation. Trailfinder selection and movement alternates and continues until all units with Trailfinder have been moved once.
List of weapons in profile
Melee
Tribal Melee Weapon
Thrown
Decapitate
RNG
1
PRC
-1
ROF
1
Ranged
Tribal Ranged Weapon
Decapitate
RNG
18
PRC
-1
ROF
1
Special rules
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A model in the unit may replace a Ranged or Melee Weapon with a weapon from the Special Issue section of their Faction Armoury at the indicated points cost. If the unit is at maximun unit size, a second model may then replace a Ranged or Melee Weapon with a weapon from the Special Issue section of their Faction Armoury at the indicated points cost.
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This unit ignores the penalty for Uneven Ground and may re-roll Yeller Checks it subject to them. The unit may not he included in Posses with TAINTED or AUTOMATA units
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The unit may choose to use this rule instead of Massed Fire. When this unit makes a Shoot Action, each model may choose to forgo making its own Aim Check and instead add +1 to another model in the unit's Aim Attribute or -1 to another model in the unit's Piercing value for that single Shoot Action.
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When this unit makes a Shoot Action, you must choose a single model to make the Shoot Action with. Unless armed with a differente ranged weapon, every other model in the unit in range of the Initial Target does not make their own Aim Check and must instead add their weapon's RoA to that first model's RoA for that Shoot Action. Each model's RoA is still reduced to 1 for Give Em Hell Reactions with the exception of that first model. Initial Targets using The Quick and the Dead against Shoot Actions using Massed Fire reduces the RoA from the Action by value of The Quick and the Dead's succesful Quick check rather than the usual rule effect.
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When this unit makes a Strike Action, choose a model to make the Strike Action with. Every othe rmodel in the unit with the same weapon in range of the Initial Target forgoes making its own Fight Check and instead adds their weapon's RoA to that first model's RoA for that single Strike Action.