Wild West Exodus army builder

Oron

WWE - Oron - Order
COST 140
UNIT: This unit consists of 1 model. This unit is UNIQUE and can only be included once in the Force.
Quick 4
Mind 8
Aim 6
Grit 6
Fight 6
Limit 3

Common rules

  • Mettle

    This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.

  • Deadeyed

    Against units of multiple models, this model’s Aim Check may target any one model in the enemy unit within Line of Sight as the Initial Target. The unit may target units with the Target Priority rule, even if they are more than 12” away (subject to range and Line of Sight as normal).

  • Target priority

    This unit may only be targeted by a Shoot Action if they are the closest enemy unit in Line of Sight or if they are within 12” and Line of Sight.

List of weapons in profile

Melee
Heavy Fist
Stun
RNG -
PRC -1
ROF 1
Ranged
Master Shrike Rifle
Refined, Special, Linked
Brutal
RNG 15
PRC -3
ROF 3

Special rules

  • This unit may choose to count the Guts bonus provided by Adventure Cards played during their Activation as being +1 Action Points instead of the actual bonus printed on the cards. It may never be included in a Force with a TAINTED unit.
  • The Stunned and Disordered Conditions do not cause Attribute penalties to be suffered by this unit, though they still count as having the COndition. The Hazard Condition has no effect on this unit and if applied is inmediately removed. Furthermore the unit ignores the first two points of Piercing when taking Grit Checks. Against attacks from weapons using the Blast template or the Attuned quality the unit only ingnores the first point of Piercing when taking Grit Checks.
  • Should this unit be destroyed (but not if otherwise removed from play) it can make a free Combat Action before being removed from the Play Area.
  • This unit may replace its FACE Trait for a BOSS Trait for +20 points. It no longer counts as a Face unit and gains +1 Fortune and the Largesse Common Rule. As a Boss it may take a Faction Posse as normal. Underbosses do not have Theme Posses.
  • During its Activation, this Unit may spend an Action point and remain stationary to ignore the Special Quality on one of its ranged weapons for the reaminder of the Activation.