Common rules
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Mettle
This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.
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Target priority
This unit may only be targeted by a Shoot Action if they are the closest enemy unit in Line of Sight or if they are within 12” and Line of Sight.
List of weapons in profile
Melee
Heavy Fist
Stun
RNG
-
PRC
-1
ROF
1
Ranged
Stola Chains
Drag, Lethal, Close work
Fatal
RNG
9
PRC
-2
ROF
3
Special rules
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This unit may choose to count the Guts bonus provided by Adventure Cards played during their Activation as being +1 Action Points instead of the actual bonus printed on the cards. It may never be included in a Force with a TAINTED unit.
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The Stunned and Disordered Conditions do not cause Attribute penalties to be suffered by this unit, though they still count as having the COndition. The Hazard Condition has no effect on this unit and if applied is inmediately removed. Furthermore the unit ignores the first two points of Piercing when taking Grit Checks. Against attacks from weapons using the Blast template or the Attuned quality the unit only ingnores the first point of Piercing when taking Grit Checks.
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Once per activation if this unit successfully hits with a Shoot Action, it may make a second Shoot Action at the same or a differente target unit for one Action Point rather than the usuarl two for a repeated Action. This second Shoot Action may not be made with weapons with the Heavy or Complex qualities.
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Should this unit be destroyed (but not if otherwise removed from play) it can make a free Combat Action before being removed from the Play Area.