
Common rules
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Mettle
This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.
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The Quick and the Dead
Once per turn, unless Hunkered, this unit may declare they will use this rule against an enemy model’s Combat Action that declares them as the Initial Target (but before dice are rolled). This unit must make a Quick Check. Should they pass the Quick Check, all hits from that model’s Action against this unit are ignored and this unit becomes Hunkered. If this unit fails the Quick Check, then they are hit as normal. You may not use this rule against hits using Blast or Torrent templates.
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Moving target
Provided this unit has made a Move Action of at least 7” this turn, successful Aim Checks against this unit must be re-rolled.
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Sure foot
The unit ignores the penalty for Uneven Ground and may re-roll Quick based checks.
List of weapons in profile
Special rules
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This unit can Focus Move Actions for no additional cost.
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During this unit's Activation, spend an Action Point to nominate a frienly unit in Line of Sight within 12". That nominated unit gains a +1 modifier to their Limit this turn.
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This unit ignores the Disorder effects of the Smokescreen weapon quality.