Wild West Exodus army builder

Nate Berenger

WWE - Nate Berenger - Lawmen
COST 125
UNIT: This unit consists of 1 model. This unit is UNIQUE and can only be included once in the Force.
Quick 5
Mind 5
Aim 6
Grit 6
Fight 4
Limit 3

Common rules

  • Mettle

    This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.

  • The Quick and the Dead

    Once per turn, unless Hunkered, this unit may declare they will use this rule against an enemy model’s Combat Action that declares them as the Initial Target (but before dice are rolled). This unit must make a Quick Check. Should they pass the Quick Check, all hits from that model’s Action against this unit are ignored and this unit becomes Hunkered. If this unit fails the Quick Check, then they are hit as normal. You may not use this rule against hits using Blast or Torrent templates.

  • Target priority

    This unit may only be targeted by a Shoot Action if they are the closest enemy unit in Line of Sight or if they are within 12” and Line of Sight.

  • Teamwork

    Should a Face or Boss in this Posse finish Activating within 8” of this unit, you may immediately Activate this unit as though an Triggered Activation UNIT COMMON RULES 46 UNIT COMMON RULES v1.09 has occurred. This counts as this unit’s Activation for the turn. This unit cannot use Teamwork if it has already Activated this turn

List of weapons in profile

Ranged
Smoke Grenades
Smokescreen, Indirect, Blast
RNG 8
PRC 0
ROF 1
Melee
Iron Asp Baton
Parry, Stun
RNG -
PRC -1
ROF 1
Ranged
Chace pistol
Revolver Fan, Close work, Refined
RNG 10
PRC -1
ROF 1
Ranged
Juiced Launcher
Indirect, Heavy, Blast
Overcharged
RNG 15
PRC -3
ROF 1

Special rules

  • This unit gains +1 Grit while within 6" of a friendly Marshall or Sheriff unit (not including themselves). This unit may use the Mind Attribute of any friendly Marshal unit within Line of Sight of this unit for Yeller checks.
  • When Engaged with a Stunned or Disordered enemy model, this unit gains the Lethal weapon quality on all Melee Weapons.

  • As long as this unit is within 3" of two or more friendly non-Disordered Hands models, this unit and the Hands models gain +1 Grit. This unit may Go On Lookout for a cost of one Action Point, regardless of how many Combat ACtions it has made that turn.
  • Once during their Activation, this unit may spend two Action Points to look at the top three cards from their Adventure Deck and may discard any number of them. Replace the reamining cards in any order on top of the deck.