Wild West Exodus army builder

Megan Wild

WWE - Megan Wild - Hex
COST 130
UNIT: This unit consists of 1 model. This unit is UNIQUE and can only be included once in the Force.
Quick 5
Mind 6
Aim 5
Grit 5
Fight 5
Limit 3

Common rules

  • Mettle

    This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.

  • The Quick and the Dead

    Once per turn, unless Hunkered, this unit may declare they will use this rule against an enemy model’s Combat Action that declares them as the Initial Target (but before dice are rolled). This unit must make a Quick Check. Should they pass the Quick Check, all hits from that model’s Action against this unit are ignored and this unit becomes Hunkered. If this unit fails the Quick Check, then they are hit as normal. You may not use this rule against hits using Blast or Torrent templates.

  • Target priority

    This unit may only be targeted by a Shoot Action if they are the closest enemy unit in Line of Sight or if they are within 12” and Line of Sight.

List of weapons in profile

Melee
Fellblade
Parry
Fatal
RNG -
PRC -1
ROF 1
Ranged
Shadow Portal
Portal Weapon, Complex
Displace
RNG 12
PRC -3
ROF 1
Ranged
Hex Bolt
Shred, Refined
Lethal
RNG 9
PRC -2
ROF 3

Special rules

  • You may deploy a single Hexalith during deployment for each unit with this rule in your Force. For one Action Point this unit may select a TAINTED unit (friend or foe) within 8". That targeted unit must make a Mind Check. If the Check is passed, nothing happens. If the Check fails, a model in that unit (or the entire unit, if friendly) is Compelled and must inmediately make an ACtion of this unit's choice. This is a Free ACtion which cannot be Focused or use Fortune. For the duration of this ACtion, the Compelled models count as friendly to this unit. You cannot compel models with the AUTOMATA, STRUCTURE or LEGENDARY traits.
  • Once per turn, when Activated, the unit may spend one Action Point for its owning player to select and examine up to two random cards in their opponent's hand of Adventure cards. One of the chosen cards is discarded, the reamining is returned to the opponent's hand.
  • When this unit destroys an enemy model that has the Unique Special Rule, this unit inmediately gains a Fortune Chip.
  • When this model is destroyed, before removing it from the Play Area, all models within 1", friend or foe, suffer a Piercing -1 hit with the Hazardous special rule.
  • This unit may replace its FACE Trait for a BOSS Trait for +20 points. It no longer counts as a Face unit and gains +1 Fortune and the Largesse Common Rule. As a Boss it may take a Faction Posse as normal. Underbosses do not have Theme Posses.