Wild West Exodus army builder

Marcus Wayward

WWE - Marcus Wayward - Outlaws - Mercenaries
COST 160
UNIT: This unit consists of 1 model. This unit is UNIQUE and can only be included once in the Force.
Quick 5
Mind 6
Aim 6
Grit 6
Fight 6
Limit 3

Common rules

  • Mettle

    This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.

  • The Quick and the Dead

    Once per turn, unless Hunkered, this unit may declare they will use this rule against an enemy model’s Combat Action that declares them as the Initial Target (but before dice are rolled). This unit must make a Quick Check. Should they pass the Quick Check, all hits from that model’s Action against this unit are ignored and this unit becomes Hunkered. If this unit fails the Quick Check, then they are hit as normal. You may not use this rule against hits using Blast or Torrent templates.

  • Largesse

    This unit may allow a unit from their Posse to spend Fortune Chips from this unit as though they were their own.

  • Target priority

    This unit may only be targeted by a Shoot Action if they are the closest enemy unit in Line of Sight or if they are within 12” and Line of Sight.

List of weapons in profile

Melee
Officer's Sabre
Parry
Decapitate
RNG 1
PRC -2
ROF 1
Ranged
Magnum Peacemaker
Revolver Fan, Brutal, Close work, Shred
Fatal
RNG 12
PRC -4
ROF 1

Special rules

  • This is a Special Combat Action. Once this Action has been made by this unit, any units (excluding this unit) with the CONFEDERATE Traits gain +1 to their Limit Attribute for the duration of this turn while within 8" of this unit. This does not stack with any other Limit bonuses.
  • Unless using a weapon with the Indirect, Heavy, Blast or Torrent qualities, the unit does not suffer the -4 penalty to Aim for Shooting at an Engaged enemy. Furthermore, this unit does not hit a friendly Engaged unit on a Critical Fail when making a Shoot Action Agains an Engaged enemy unit.
  • Any friendly unit (excluding this unit) within 6" may re-roll single dice roll in their Activation.

  • This unit adds +1 to the number of Adventure Cards in a player's hand. Should this unit be destroyed, the bonus is lost at the end of the Resolution Phase. This ability does not stack so multiple Treasure Hunters skills in a Force still only confers +1 to the hand size in total.
  • After both sides have deployed, this unit and a Hands unit whitin 3" gain the Trailfinder Special Rule.