Wild West Exodus army builder

Lucrecia & Tituba

WWE - Cleo - Lucrecia & Tituba - Hex
COST 195
UNIT: This unit consists of 1 model. This unit is UNIQUE and can only be included once in the Force.
Quick 5
Mind 7
Aim 4
Grit 7
Fight 5
Limit 4

Common rules

  • Mettle

    This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.

  • Unstoppable

    This model may make Ram Actions even though it does not have the VEHICLE Trait. Furthermore, the unit ignores the Heavy quality for any weapons it carries.

  • Largesse

    This unit may allow a unit from their Posse to spend Fortune Chips from this unit as though they were their own.

  • Durable The unit may ignore the first point of Piercing from an attack. However, if the hit is caused by a weapon with a Piercing of -4 or greater then Durable has no effect.

List of weapons in profile

Ranged
Shadow Portal
Portal Weapon, Complex
Displace
RNG 12
PRC -3
ROF 1
Melee
Frenzied Attack
Special, Brutal
Lethal
RNG -
PRC -4
ROF 1
Melee
Hammerhands
Stun, Brutal
Displace
RNG -
PRC -1
ROF 2
Ranged
Hex Bolt
Shred, Refined
Lethal
RNG 9
PRC -2
ROF 3

Special rules

  • You may deploy a single Hexalith during deployment for each unit with this rule in your Force. For one Action Point this unit may select a TAINTED unit (friend or foe) within 8". That targeted unit must make a Mind Check. If the Check is passed, nothing happens. If the Check fails, a model in that unit (or the entire unit, if friendly) is Compelled and must inmediately make an ACtion of this unit's choice. This is a Free ACtion which cannot be Focused or use Fortune. For the duration of this ACtion, the Compelled models count as friendly to this unit. You cannot compel models with the AUTOMATA, STRUCTURE or LEGENDARY traits.
  • This unit's Force may always include an additional Profane Nest Strategic unit for the appropiate points cost. These Nests are placed using the Initial Deplyment Special Rule.
  • Once during its Activation this unit may spend 1 Action Point to double the Piercing value of a single Strike Action to a maximum of -6.
  • This unit ignores the Disorder effects of the Smokescreen weapon quality.
  • This unit can Focus Charge Actions for no additional cost. Free Strike Actions do not benefit from this rule.
  • The unit may re-roll failed Grit checks.
  • When Activated, the unit must discard their Action Card and draw a new Action Card from the deck. The new card is applied inmediately.