Wild West Exodus army builder

Kingsley Stern

WWE - Kingsley Stern - Warrior Nation
COST 160
UNIT: This unit consists of 1 model. This unit is UNIQUE and can only be included once in the Force.
Quick 5
Mind 6
Aim 4
Grit 6
Fight 6
Limit 3

Common rules

  • Mettle

    This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.

  • The Quick and the Dead

    Once per turn, unless Hunkered, this unit may declare they will use this rule against an enemy model’s Combat Action that declares them as the Initial Target (but before dice are rolled). This unit must make a Quick Check. Should they pass the Quick Check, all hits from that model’s Action against this unit are ignored and this unit becomes Hunkered. If this unit fails the Quick Check, then they are hit as normal. You may not use this rule against hits using Blast or Torrent templates.

  • Largesse

    This unit may allow a unit from their Posse to spend Fortune Chips from this unit as though they were their own.

  • Target priority

    This unit may only be targeted by a Shoot Action if they are the closest enemy unit in Line of Sight or if they are within 12” and Line of Sight.

List of weapons in profile

Melee
Iron Asp Baton
Parry, Stun
RNG -
PRC -1
ROF 1
Melee
Stern Hammer
Stun, Brutal
Fatal
RNG -
PRC -4
ROF 1
Ranged
Derringer
Close work
RNG 7
PRC -1
ROF 2

Special rules

  • This unit gains +1 Grit while within 6" of a friendly Marshall or Sheriff unit (not including themselves). This unit may use the Mind Attribute of any friendly Marshal unit within Line of Sight of this unit for Yeller checks.
  • When Engaged with a Stunned or Disordered enemy model, this unit gains the Lethal weapon quality on all Melee Weapons.

  • Once per turn on their Activation, this Unit may spend an Action Point to look at the top card from either their Adventure Deck or their Action Deck. They may discard the card or return it to the top of the deck.

  • After both sides have deployed, this unit and a Hands unit whitin 3" gain the Trailfinder Special Rule.
  • This unit's Force may always include an additional Angry Mob unit for the appropiate points cost. Any Angry Mob units within 10" of this unit count as critically failing or critically passing any Mind checks they are required to make (this unit Player's choice). Angry Mob units within 10" may not target this unit. If an Angry Mob unit would be affected by opposing instances of this rule then this rule has no effect.
  • Any time this unit destroys an enemy model, it receives an additional Action Point for this Activation. The unit's Action Limit still applies.