Common rules
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Mettle
This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.
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Target priority
This unit may only be targeted by a Shoot Action if they are the closest enemy unit in Line of Sight or if they are within 12” and Line of Sight.
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The Quick and the Dead
Once per turn, unless Hunkered, this unit may declare they will use this rule against an enemy model’s Combat Action that declares them as the Initial Target (but before dice are rolled). This unit must make a Quick Check. Should they pass the Quick Check, all hits from that model’s Action against this unit are ignored and this unit becomes Hunkered. If this unit fails the Quick Check, then they are hit as normal. You may not use this rule against hits using Blast or Torrent templates.
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Sure foot
The unit ignores the penalty for Uneven Ground and may re-roll Quick based checks.
List of weapons in profile
Special rules
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At the end of this unit's Activation, one Stunned or Disordered enemy SPIRIT model within 8" of this model is inmediately removed from the Play Area.
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When Activated, this unit may discard their action Card and draw a new Action Card from the deck. If it does so the new card is applied inmediately. The unit ignores their Action Limit for this Activation. If the new card is equal to or lower than their original Action Card, then they receive the Stunned Condition (even if they may not usually be Stunned) and their Activation ends.
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The unit may ignore the first point of Piercing from attacks by Ranged Weapons. Weapons with a Piercing of -4 or greater ignore the Xenoshield Special Rule.
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Any STRUCTURE, ARTEFACT or friendly MACHINE or CONSTRUCT unit (excluding this unit) within 5" may re-roll failed Grit checks.
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The ability costs a Fortune Chip and may be used by this unit once per turn when an AUTOMATA Hands or Support unit is destroyed within 6" of this unit. Inmediately before Taint Checks are made, d5 of the AUTOMATA models from the destroyed unit are returned to the Play Area within 3" of this unit. Any model that cannot be placed does not return and is removed from play. The returned AUTOMATA unit counts as having Activated for the turn and has the Reanimated rule. Juri Rig cannot be used against units that are removed from play due to Yeller Checks.
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Any model in the unit may add +1 to their Grit, Fight and Mind if they are within 3" of a FEMALE HUMAN model (excluding models in this unit).