Wild West Exodus army builder

Jonathan Sheridan

WWE - Jonathan Sheridan - Union
COST 80
UNIT: This unit consists of 1 model. This unit is UNIQUE and can only be included once in the Force.
Quick 5
Mind 5
Aim 5
Grit 5
Fight 5
Limit 3

Common rules

  • Mettle

    This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.

  • The Quick and the Dead

    Once per turn, unless Hunkered, this unit may declare they will use this rule against an enemy model’s Combat Action that declares them as the Initial Target (but before dice are rolled). This unit must make a Quick Check. Should they pass the Quick Check, all hits from that model’s Action against this unit are ignored and this unit becomes Hunkered. If this unit fails the Quick Check, then they are hit as normal. You may not use this rule against hits using Blast or Torrent templates.

  • Target priority

    This unit may only be targeted by a Shoot Action if they are the closest enemy unit in Line of Sight or if they are within 12” and Line of Sight.

  • Trailfinder

    After both sides are deployed, starting with Player B, each player may choose one of their units with the Trailfinder make a Free Walk Action with it. This does not count as the unit’s Activation. Trailfinder selection and movement alternates and continues until all units with Trailfinder have been moved once.

  • Sure foot

    The unit ignores the penalty for Uneven Ground and may re-roll Quick based checks.

List of weapons in profile

Ranged
Chace Rifle
Refined
RNG 18
PRC -1
ROF 1
Melee
Officer's Sabre
Parry
Decapitate
RNG 1
PRC -2
ROF 1
Ranged
Chace pistol
Revolver Fan, Close work, Refined
RNG 10
PRC -1
ROF 1

Special rules

  • This unit Gains +1 to Reserve Checks. Once per turn the unit, when Activated, may spend two Action Points to look at the top three cards from either their Adventure Deck or ther Action Deck and replace them in any order on the top of that deck.
  • This unit may re-roll Mind Checks to hold their nerve for Give'Em Hell Reactions. This unit may re-roll failed Yeller Checks.
  • For each unit in the Force that has this rule, once both sides have deployed but before any Trailfinder moves have been made, the players take it in turns (in initiative order) to redeploy a single unit within their Deployement Zone if they wish. Each additional instance of Counter Intelligence in a Force allows an additional unit to be redeployed. Each unit may only be redeployed once.