Wild West Exodus army builder

John Younger - Creation XI

WWE - John Younger - Creation XI - Enlightened - Outlaws
COST 110
UNIT: This unit consists of 1 model. This unit is UNIQUE and can only be included once in the Force.
Quick 4
Mind 4
Aim 5
Grit 6
Fight 5
Limit 1

Common rules

  • Mettle

    This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.

  • Target priority

    This unit may only be targeted by a Shoot Action if they are the closest enemy unit in Line of Sight or if they are within 12” and Line of Sight.

List of weapons in profile

Ranged
Failsafe Implant
Suicide, Shred, Blast
RNG -
PRC -1
ROF 1
Ranged
Mousegun
Close work
Lethal
RNG 8
PRC -2
ROF 1
Melee
Hammerhands
Stun, Brutal
Displace
RNG -
PRC -1
ROF 2
Ranged
Juiced Pistols
Revolver Fan, Close work
Overcharged
RNG 10
PRC -2
ROF 2

Special rules

  • This unit may spend an additional Action Point to double the Piercing value of a single Strike Action. Furthermore, unless hit by a weapon with a Piercing of -4 or greater, the unit may ignore the first point of Piercing from an attack. Example: a weapon with a Piercing of -3 is considered -2 agains a unit with this rule.
  • Should this unit be destroyed (but not if otherwise removed from play) it can make a free Combat Action before being removed from the Play Area.
  • This unit may target different units with each die from their weapons Rate of Attack in a Shoot Action rather than having to resolve them against a single target unit. The unit does not need to spend an Action Point to use the Revolver Fan quality.
  • Should this unit successfully hit with a weapon with the Close Work rule, it may make a Free Shoot Action with a second weapon with the Close Work rule. This second Action has an additional -1 Aim penalty.

  • Should this unit use a weapon with the Suicide quality, it automatically passes any Aim Checks agains its Initial Target. This unit may use its Boss' Mind Attribute for any Mind Checks to resist opposing unit's attempts to Compel them (such as Dark Council or Compel).