Wild West Exodus army builder

Ironhawk

WWE - Ironhawk - Warrior Nation
COST 100
UNIT: This unit consists of 1 model. This unit is UNIQUE and can only be included once in the Force.
Quick 5
Mind 6
Aim 5
Grit 5
Fight 5
Limit 3

Common rules

  • Mettle

    This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.

  • The Quick and the Dead

    Once per turn, unless Hunkered, this unit may declare they will use this rule against an enemy model’s Combat Action that declares them as the Initial Target (but before dice are rolled). This unit must make a Quick Check. Should they pass the Quick Check, all hits from that model’s Action against this unit are ignored and this unit becomes Hunkered. If this unit fails the Quick Check, then they are hit as normal. You may not use this rule against hits using Blast or Torrent templates.

  • Target priority

    This unit may only be targeted by a Shoot Action if they are the closest enemy unit in Line of Sight or if they are within 12” and Line of Sight.

  • Shrouded

    Successful Aim Checks against this unit must be re-rolled.

List of weapons in profile

Melee
Blazing Fists
Hazardous
RNG -
PRC -2
ROF 2
Ranged
Spiritual Inferno
Attuned, Blast, Special, Engulf
RNG 8
PRC 0
ROF 1

Special rules

  • Once per turn during its Activation, this unit may use the value of its Mind Attribute in place of any one Attribute value, except Limit.
  • This unit ignores the penalty for Uneven Ground and may re-roll Yeller Checks it subject to them. The unit may not he included in Posses with TAINTED or AUTOMATA units