Common rules
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Trailfinder
After both sides are deployed, starting with Player B, each player may choose one of their units with the Trailfinder make a Free Walk Action with it. This does not count as the unit’s Activation. Trailfinder selection and movement alternates and continues until all units with Trailfinder have been moved once.
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Sure foot
The unit ignores the penalty for Uneven Ground and may re-roll Quick based checks.
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Tasked
All models in the unit must target the same enemy unit in an Action. If the target is destroyed the remaining models lose their Action. This unit can only make Focused Actions if within 12” of a friendly unit with the BOSS Trait.
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Durable The unit may ignore the first point of Piercing from an attack. However, if the hit is caused by a weapon with a Piercing of -4 or greater then Durable has no effect.
List of weapons in profile
Special rules
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This unit may make a Sky-Leap Special Move Action. Unit making a Sky-Leap may be placed up to 9" from its position at the start of the Action. Ignore any terrain restrictions on the movement but the unit must not end ther Sky-Leap in impassable terrain or Engaged in combat. You cannot Focus a Sky-Leap Action.
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Any STRUCTURE, ARTEFACT or friendly MACHINE or CONSTRUCT unit (excluding this unit) within 5" may re-roll failed Grit checks.
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Enemy UNits with the Undercover or Magenta Clade rules may not make use of those rules while within 8" of this unit.
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Once during this unit's activation it may remove a Hunkered condition from an enemy unit within 10".