Common rules
List of weapons in profile
Special rules
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This counts as a Portal model for the purposes of Portal Manipulation. It may be destroyed by a Combat Action as normal. It is ignored by your opponent when making a Dispersed Deployment.
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This unit may only be deployed by a Force through special rules that specifically mention Hexaliths. The Maniputale Portal Action will always create a Portal Unit rather than a Hexalith Unit.
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The unit may never be Activated, may never count as a friendly unit, cannot become a Hex Beast and its destruction never awards Victory Points unless specified in the Adventure.
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This unit cannot be placed into Reserve. Before any other deployment, starting with Player B, each player must take it in turns to place a unit with the Initial Deployment rule onto the Play Area. The Unit may bot be placed within 8" of any edge of the Play Area. They may not be deployed within 6" of your opponent's deployment zone and cannot be deployed in buildings or in impassable terrain.
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This unit's Posse may include a unit of Spirit Apparitions for the appropiate points cost and they may be placed in Reserve. These are considered to be in the same posse slot as this unit. Units with the SPIRIT Trait in this Posse may spend a Fortune Point during their Activation to automatically pass a Reserve Check. Any unit that does so must be deployed in base contact with a model with the Spectral Summoning rule.
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This unit regains Fortune Chips up to its starting value at the start of each Resolution Phase. Furthermore this unit may allow a friendly unit within 10" to spend Fortune Chips from this unit as though they were their own.