Common rules
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Skirmishers
The unit has a Unit Coherency of 4”.
List of weapons in profile
Melee
Blade
Parry
RNG
1
PRC
-1
ROF
1
Ranged
Juiced Pistols
Revolver Fan, Close work
Overcharged
RNG
10
PRC
-2
ROF
2
Special rules
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A model in the unit may replace a Ranged or Melee Weapon with a weapon from the Special Issue section of their Faction Armoury at the indicated points cost. If the unit is at maximun unit size, a second model may then replace a Ranged or Melee Weapon with a weapon from the Special Issue section of their Faction Armoury at the indicated points cost.
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This unit ignores the Disorder effects of the Smokescreen weapon quality.
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When this unit makes a Shoot Action, you must choose a single model to make the Shoot Action with. Unless armed with a differente ranged weapon, every other model in the unit in range of the Initial Target does not make their own Aim Check and must instead add their weapon's RoA to that first model's RoA for that Shoot Action. Each model's RoA is still reduced to 1 for Give Em Hell Reactions with the exception of that first model. Initial Targets using The Quick and the Dead against Shoot Actions using Massed Fire reduces the RoA from the Action by value of The Quick and the Dead's succesful Quick check rather than the usual rule effect.
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When this unit makes a Strike Action, choose a model to make the Strike Action with. Every othe rmodel in the unit with the same weapon in range of the Initial Target forgoes making its own Fight Check and instead adds their weapon's RoA to that first model's RoA for that single Strike Action.