Wild West Exodus army builder

Hans Spelmann

WWE - Hans Spelmann - Enlightened
COST 110
UNIT: This unit consists of 1 model. This unit is UNIQUE and can only be included once in the Force.
Quick 5
Mind 7
Aim 5
Grit 6
Fight 5
Limit 3

Common rules

  • Mettle

    This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.

  • Target priority

    This unit may only be targeted by a Shoot Action if they are the closest enemy unit in Line of Sight or if they are within 12” and Line of Sight.

  • The Quick and the Dead

    Once per turn, unless Hunkered, this unit may declare they will use this rule against an enemy model’s Combat Action that declares them as the Initial Target (but before dice are rolled). This unit must make a Quick Check. Should they pass the Quick Check, all hits from that model’s Action against this unit are ignored and this unit becomes Hunkered. If this unit fails the Quick Check, then they are hit as normal. You may not use this rule against hits using Blast or Torrent templates.

  • Elite

    The unit may choose to count the Guts bonus provided by Adventure Cards played during their Activation as being +1 Action Point instead of the actual bonus printed on the cards. Units with the ELITE skill automatically pass YELLER checks.

List of weapons in profile

Melee
Basic Melee Weapon
RNG -
PRC 0
ROF 1
Ranged
Neutrona Caduceus
Attuned, Refined
Drag
RNG 15
PRC 0
ROF 1

Special rules

  • At the end of this unit's Activation, one Stunned or Disordered enemy SPIRIT model within 8" of this model is inmediately removed from the Play Area.

  • During Shoot Actions, this unit may choose to replace the value of their Aim Attribute with the value of their Mind Attribute and may re-roll Failed Shoot Actions. Furthermore, successful Shoot Actions by this unit cannot be re-rolled.
  • Whenever this unit successfully destroys an enemy unit, this unit may select an Attribute from the destroyed unit's card. This selected Attribute replaces the same Attribute on this unit for the remainder of the game. This unit may only have a single Attribute replaced using this rule. If another Attribute is later changed using this rule, the previuous change is lost.
  • This unit ignores the Disorder effects of the Smokescreen weapon quality.